The Last Pixel Defender is a Metroidvania game developed with pixel Art. The Visual style are strongly bounded with the gameplay and create unique experience for the player. Behind creating a interesting gameplay experience, the game is also trying to bring a message of “Graphics doesn’t always matter”.
The game concept was coming from a comedy short video, while I give it a more detailed background story setting, and a more balancing gameplay design. The story is about the pixel world is corrupting, an evil mage is trying to pull the pixel world in to voxel world.
Player will have to obtain the R, G, B artifacts from volcano, forest, and underground glacier, and enter the Voxel Wormhole, to defeat the mage.
In recent decade, “Having Good Graphics” is becoming a key indicator to identify if it is a good video game. While there are still games like Minecraft, Terraria still shows that good, creative and unique gameplay is more important that good graphics like Anthem.
Especially to indie game developer, put more effort on the gameplay is more ideal way to make the game be success. Indie game developers and designers sometimes will struggle on their development due to lack of 3D artist. The Last Pixel Defender is trying to show the uniqueness of the very classic pixel art style, and to empathize graphics, or is it 3D game, should not be matter on deciding is the game good. Story, gameplay & mechanics are the things I would like to focus in.
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