Johnnie Saunders

Games

Theme

This is Project Under-Cut, a superhero character and story concept heavily inspired by ‘The Boys’. In this world, there are the underground and overground heroes, the underground heroes operate in secret because they are considered “undesirable’s”, meaning that the public wouldn’t be too fond of them. This is because the company that owns these heroes want only the best to be the face of their company, meanwhile the under-grounders perform shadier tasks that definitely breaks some CMA regulations.

I approached this with an open mind by really pushing more creative ideas for characters, representing the under represented. I really wanted to have each character be a completely unique and easily identifiable traits and characteristics that make them special. To achieve this, I tried not to look too much at what has already been done, this is to help have a clear mind that is not already been influenced by other media. I lay down at night before sleeping and just let ideas come to me, however dumb or out there they are, I write them down. I then work on them the following day, refining and then seeing if they are to close to something that has already been done, of course, you can never make something completely original, but doing it this way means that you can act decisively and apologize for it later rather than to seek approval and risk delay.

I always like to start a character off with a face, the face is one of the most important aspects to a good character in my opinion. The face tells a story with and without words. The face is used to easily recognise one character from the other. A well-designed face can make a character more relatable, interesting, and engaging. As you can see, I like faces. This is why I sculpt each characters full head in 3D, to have a final design that I can reference from all angles to have nice and accurate lighting. all characters go through multiple iterations of faces to fit each personality type. Finding a base face as reference, I use the website 3DSK in order to find everyday faces, not just supermodel perfect ones. I base my style of work from an artist that I have admired for more years than I thought, Cedric Peyraverney, the artist behind the wonderful character works of the ‘Dishonored’ franchise, some of my favourite games of all time.

The character I think was the most successful in this project is ‘The Boss Man’, from his front end rat tail hair, to his gold chin that acts as a ciggy dispenser, he exudes a lot of personality from all aspects of his design. For more in depth descriptions of all my characters, you can find that on my Artstation : https://www.artstation.com/johnniesaunders

 

Johnnie Saunders | Games 6
Johnnie Saunders | Games
In a world where big companies fund superheroes. A group of underground heroes, funded in secret by the same companies, have been deemed to not have mass public appeal. These heroes are considered more expendable and employed under wraps to perform shadier activities while the mainstream star heroes are there for advertising and general branding.
Johnnie Saunders | Games 5
Sleek's founder, The Boss Man, implanted AI in his brain to live longer but still smokes from a chin dispenser. His body is fit thanks to the implant.
Johnnie Saunders | Games 4
Underground scientist Dr. Ru Fus, half-man half-dog, has a canine demeanour that hinders his work. His robotic assistant helps, but he's oblivious to colleagues' discomfort with her appearance.
Johnnie Saunders | Games 3
Kasandra was born with only an upper body, but she hasn't let it stop her. Her supernatural strength allows her to climb, jump, and fight with remarkable ability.
Johnnie Saunders | Games 2
Taz Diablo, an Australian Tasmanian Devil who escaped from London Zoo, is often ridiculed for his size, clothing, and accent. He hates being called a rat.
Johnnie Saunders | Games 1
Sir Eric, of German descent, is admired by aging Britons for his charm and political views. His centuries of accolades embody British excellence.
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