Shaman
Happy to unveil this 3D character created for my Final Major Project. Shaman is created with Game Ready Techniques in mind (Working from a concept, High to Low Poly, PBR texturing and Hair/Fur cards).
Shaman “23” Concept by Harok Lee. Check his original character concept out here.
Assets used:
Texturing XYZ VFACE for displacement/colour/spec (Shiho #54)
Texturing XYZ Multi-Channel Iris – Used for Displacement
Texturing XYZ Tutorial – Alfred Roettinger / Realtime Eye (Partially used eye model, mixed with XYZ IRIS displacement and own maps)
Total Triangle Count: 386k
Staff: 27k Tris
Shaman: 255K Tris
Fur: 76k Tris
Hair: 27k Tris