Neville Vincent

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BUNKER 17

Six months after the world outside fell silent, a lone survivor remains sealed inside Bunker 17, an underground research facility built to outlast the catastrophe.

But the bunker was never just a shelter.

As supplies dwindle and strange events begin to disturb the routine, fragments of a classified experiment known as Project Helix-7 start to surface. Hidden notes, abandoned rooms and unsettling broadcasts point towards Dr Kareem, a scientist whose research continued long after it should have been stopped.

Bunker 17 is a first-person psychological horror and narrative exploration experience about isolation, paranoia, and uncovering what happened beneath the surface.

The deeper you explore, the harder it becomes to know whether the bunker is keeping you safe or keeping something in.

Neville Vincent | Games & Computer Arts 9
Neville Vincent | Games & Computer Arts 8
Bunker 17 — an underground facility built to survive what happened above.
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Six months underground turns survival into routine.
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The Supply Room was supposed to remain sealed.
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Fragments of a classified experiment begin to surface.
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