Theme

This project is a stylised 3D diorama inspired by the charm of Italian coastal towns, blending artistic direction with technical problem-solving. A key focus was on water simulation, where I created dynamic, stylised water that adds life and movement to the environment. To build the town, terrain, and architectural walls, I leveraged procedural content generation (PCG), ensuring variety, scalability, and efficiency in asset creation while maintaining a cohesive aesthetic.

Throughout development, I emphasised optimisation techniques – from geometry management to shader performance – pushing myself to work not only as a dynamic 3D artist but also as a technical artist. The result is a diorama that balances artistry with procedural systems, reflecting my growth in both creative design and technical implementation.

Sarah Harrison | Games 11
Stylised Venice Inspired Diorama
Sarah Harrison | Games 10
Ruined cathedral created by PCG brick wall spline tool with destruction, PCG snow, PCG foliage overgrowth and procedural textured stained glass.
Sarah Harrison | Games 9
Ruined cathedral created by PCG brick wall spline tool with destruction, PCG snow, PCG foliage overgrowth and procedural textured stained glass.
Sarah Harrison | Games 8
Hardsurface modeling for sci-fi flying ship.
Sarah Harrison | Games 7
Hardsurface modeling for sci-fi flying ship.
Sarah Harrison | Games 6
2D concept art for Paradroid robots inspired by Netflix Arcane, also brought to life in 3D, animated and for AR use.
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