Aimar Goñi

BSc (Hons) Games Development

Theme

Award winning

Excellence in Games Development 2025

This project is an ambitious simulation project developed within Unreal Engine 5, designed to explore complex AI-driven behaviours. The core concept revolves around creating a multi-agent system where AI characters, or “pawns,” autonomously manage their needs, execute tasks, and interact with a persistent world. The purpose extends beyond a simple game; it aims to serve as a flexible framework or plugin set.`AlesAndFables` enables users to prototype and deploy sophisticated AI simulations rapidly. This involves pawns that can gather resources like wood, berries, and water, construct buildings, farm, and engage in leisure activities, all while responding to emergent world states and system-defined quests. `CustomMovementPlugin` is an independent and dynamic grid-based pathfinding system. It is designed to allow characters and other actors to navigate complex 3D environments by generating a navigation graph at runtime and efficiently finding paths across it.
Aimar Goñi | Games 1
Pawn Working
Aimar Goñi | Games
Ales And Fables PDF
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