I am Yang Xuanqing, focusing on independent game development, narrative design and illustration. My creations have long focused on non-human perspectives, identity flow and memory dislocation.
Seagull Diary is an experimental narrative game from a non-human perspective. Players will play as a seagull, walking through the ruins of the bell tower, activating the sealed memory fragments through “disturbance”, and revealing a past that has long been submerged in silence. This work explores the themes of memory, identity and non-human witness, and attempts to break the closed structure of forgetting in the form of a game. Breaking the limitations of traditional human-centered narratives, reconstructing memories through clues of environmental narratives, and revealing dusty stories.
The inspiration comes in part from Mesoamerican mythology and posthuman narrative theory. The connection between rain and time, memory and dislocation, and birds and foreign lands constitutes the metaphorical core of the game. I developed it in UE5 and used my own material system and animation control technology to support non-human perspective movement and camera performance.