I am an illustrator with a passion for storytelling and character design, using narratives to explore emotion through immersive fictional worlds. I aim to create work that is both engaging and thought-provoking, inviting audiences to connect emotionally with the stories and characters I create. My practice focuses on worldbuilding, narrative design, and visual development, using illustration as a way to communicate complex ideas in an accessible and imaginative form.
Felinworth is a narrative project that explores the morality of how society defines and treats those it condemns. Set within a fully realised fictional city, the story follows Donovan, a former enforcer of the system who begins to question the zero-tolerance ideology he once upheld after rescuing a child from punishment. In Felinworth, any criminal act, regardless of severity, permanently brands an individual as dangerous and unfit for society. The project’s narrative, world design, and character concepts are compiled into a concept book that presents the visual and thematic foundations of the story.
Through immersive worldbuilding, character driven storytelling, and detailed visual design, the project examines themes of justice, control, propaganda, and social conditioning. Rather than offering simple answers, Felinworth encourages audiences to question whether criminality is truly a matter of personal choice, or the result of the structures people are born into. The project aims to create an emotionally engaging experience that challenges perspectives on punishment, responsibility, and the line between order and oppression.






